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17 May 2024: Card library updated.

Sygg, River Guide

WU · Legendary Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Veteran Cathar 1GCreature — Human Soldier {3}{W}: Target Human gains double strike until end of turn. 2/2
Disciple of the Old Ways 1GCreature — Human Warrior {R}: Disciple of the Old Ways gains first strike until end of turn. 2/2
Dire Mimic 2Artifact — Treasure Flash {T}, Sacrifice Dire Mimic: Add one mana of any color. {3}: Dire Mimic becomes a Shapeshifter artifact creature with base power and toughness 5/5 until end of turn.
Wake Thrasher 2UCreature — Merfolk Soldier Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn. 1/1
Press the Advantage 2GGInstant Up to two target creatures each get +2/+2 and gain trample until end of turn.
Helionaut 2WCreature — Human Soldier Flying {1}, {T}: Add one mana of any color. 1/2
Dawn's Reflection 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Market Festival 3GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.
Mistform Wakecaster 4UCreature — Illusion Flying {1}: Mistform Wakecaster becomes the creature type of your choice until end of turn. {2}{U}{U}, {T}: Choose a creature type. Each creature you control becomes that type until end of turn. 2/3
Consume Strength 1BGInstant Target creature gets +2/+2 until end of turn. Another target creature gets -2/-2 until end of turn.
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