Card Codex

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17 May 2024: Card library updated.

Sygg, River Guide

WU · Legendary Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Bristling Hydra 2GGCreature — Hydra When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra. It gains hexproof until end of turn. 4/3
Springjack Knight 2WCreature — Kithkin Knight Whenever Springjack Knight attacks, clash with an opponent. If you win, target creature gains double strike until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 2/1
Terror of Mount Velus 5RRCreature — Dragon Flying, double strike When Terror of Mount Velus enters the battlefield, creatures you control gain double strike until end of turn. 5/5
Lord of the Unreal UUCreature — Human Wizard Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2
Ersatz Gnomes 3Artifact Creature — Gnome {T}: Target spell becomes colorless. {T}: Target permanent becomes colorless until end of turn. 1/1
Dwarven Bloodboiler RRRCreature — Dwarf Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn. 2/2
Vault of Catlacan Legendary Land (Transforms from Storm the Vault.) {T}: Add one mana of any color. {T}: Add {U} for each artifact you control.
Razorfin Abolisher 2UCreature — Merfolk Wizard {1}{U}, {T}: Return target creature with a counter on it to its owner's hand. 2/2
Reality Anchor 1GInstant Target creature loses shadow until end of turn. Draw a card.
Awaken the Bear 2GInstant Target creature gets +3/+3 and gains trample until end of turn.
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