Card Codex

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17 May 2024: Card library updated.

Sygg, River Guide

WU · Legendary Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Emerald Dragonfly 1GCreature — Insect Flying {G}{G}: Emerald Dragonfly gains first strike until end of turn. 1/1
Lumengrid Sentinel 2UCreature — Human Wizard Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent. 1/2
Ancient Ziggurat Land {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Rootwater Matriarch 2UUCreature — Merfolk {T}: Gain control of target creature for as long as that creature is enchanted. 2/3
Emberstrike Duo 1B/RCreature — Elemental Warrior Shaman Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn. Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn. 1/1
Buzz Buggy Artifact — Contraption Whenever you crank Buzz Buggy, target creature gets +2/+0 and gains trample until end of turn.
Distemper of the Blood 1RSorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Common Cause 2WEnchantment Nonartifact creatures get +2/+2 as long as they all share a color.
Frolicking Familiar 2UCreature — Otter Wizard Flying Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn. 2/2
Threefold Signal 3Artifact When Threefold Signal enters the battlefield, scry 3. Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
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