M:tG card similarity search
WU · Legendary Creature — Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Thalakos Deceiver | 3U | Creature — Thalakos Wizard | Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.) 1/1 |
| Primal Bellow | G | Instant | Target creature gets +1/+1 until end of turn for each Forest you control. |
| Academy Journeymage | 4U | Creature — Human Wizard | This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand. 3/2 |
| Touch of Darkness | B | Instant | One or more target creatures become black until end of turn. |
| Progenitor's Icon | 3 | Artifact | As Progenitor's Icon enters the battlefield, choose a creature type. {T}: Add one mana of any color. {T}: The next spell of the chosen type you cast this turn can be cast as though it had flash. |
| Mistform Mask | 1U | Enchantment — Aura | Enchant creature {1}: Enchanted creature becomes the creature type of your choice until end of turn. |
| Mistway Spy | U | Creature — Merfolk Detective | Flying Disguise {1}{U} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate. 1/1 |
| Whipgrass Entangler | 2W | Creature — Human Cleric | {1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield." 1/3 |
| Prognostic Sphinx | 3UU | Creature — Sphinx | Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5 |
| Fortifying Draught | G | Instant | You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn. |