M:tG card similarity search
WU · Legendary Creature — Merfolk Wizard
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Somnomancer | 1W/U | Creature — Kithkin Wizard | When Somnomancer enters the battlefield, you may tap target creature. 2/1 |
| Shire Scarecrow | 2 | Artifact Creature — Scarecrow | Defender {1}: Add one mana of any color. Activate only once each turn. 0/3 |
| Lightshield Array | Enchantment | At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn. Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn. | |
| Phantasmal Form | 2U | Instant | Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card. |
| Charmed Pendant | 4 | Artifact | {T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B}.) |
| Wedding Invitation | 2 | Artifact | When Wedding Invitation enters the battlefield, draw a card. {T}, Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. |
| Rime Dryad | G | Creature — Dryad | Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.) 1/2 |
| Saberclaw Golem | 5 | Artifact Creature — Golem | {R}: Saberclaw Golem gains first strike until end of turn. 4/2 |
| Titanium Golem | 5 | Artifact Creature — Golem | {1}{W}: Titanium Golem gains first strike until end of turn. 3/3 |
| Angel of the Dawn | 4W | Creature — Angel | Flying When Angel of the Dawn enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3 |