Card Codex

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17 May 2024: Card library updated.

Sygg, River Guide

WU · Legendary Creature — Merfolk Wizard

Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Kelsinko Ranger WCreature — Human Ranger {1}{W}: Target green creature gains first strike until end of turn. 1/1
Book of Mazarbul 2REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) II — Amass Orcs 2. III — Creatures you control get +1/+0 and gain menace until end of turn.
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Student of Elements 1UCreature — Human Wizard When Student of Elements has flying, flip it. 1/1
Akki Drillmaster 2RCreature — Goblin Shaman {T}: Target creature gains haste until end of turn. 2/2
El-Hajjâj 1BBCreature — Human Wizard Whenever El-Hajjâj deals damage, you gain that much life. 1/1
Wild Cantor R/GCreature — Human Druid ({R/G} can be paid with either {R} or {G}.) Sacrifice Wild Cantor: Add one mana of any color. 1/1
Sarevok, Ferocious Usurper 3BRLegendary Creature — Human Knight Menace At the beginning of combat on your turn, target creature you control gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 4/4
Viashino Lashclaw 1RCreature — Viashino Warrior {T}, Discard a card: Creatures you control gain haste until end of turn. 2/2
Reef Shaman UCreature — Merfolk Shaman {T}: Target land becomes the basic land type of your choice until end of turn. 0/2
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