M:tG card similarity search
4 · Legendary Artifact — Equipment
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Name | Mana | Type | Text |
---|---|---|---|
Ironscale Hydra | 3GG | Creature — Hydra | If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. 5/5 |
Rune of Protection: Lands | 1W | Enchantment | {W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.) |
Armed Response | 2W | Instant | Armed Response deals damage to target attacking creature equal to the number of Equipment you control. |
Sea Legs | U | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0. |
Painsmith | 1B | Creature — Human Artificer | Whenever you cast an artifact spell, you may have target creature get +2/+0 and gain deathtouch until end of turn. 2/1 |
Brawl | 3RR | Instant | Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature." |
Wojek Siren | W | Instant | Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn. |
Circle of Protection: Black | 1W | Enchantment | {1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. |
Robe of the Archmagi | 2U | Artifact — Equipment | Whenever equipped creature deals combat damage to a player, you draw that many cards. Equip {4} Equip Shaman, Warlock, or Wizard {1} |
Trusted Forcemage | 2G | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2 |