Card Codex

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17 May 2024: Card library updated.

Swift Warden

1GG · Creature — Merfolk Warrior

Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3

Similar cards

Color identity:
NameManaTypeText
Frillscare Mentor 2RCreature — Human Warrior When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. 3/2
Geralf's Messenger BBBCreature — Zombie Geralf's Messenger enters the battlefield tapped. When Geralf's Messenger enters the battlefield, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) 3/2
Thorn of the Black Rose 3BCreature — Human Assassin Deathtouch When Thorn of the Black Rose enters the battlefield, you become the monarch. 1/3
Shackles of Treachery 2RSorcery Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
A-Elderleaf Mentor 2GCreature — Elf Warrior When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. 2/2
Barkweave Crusher 3GCreature — Elemental Warrior Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 2/5
Kujar Seedsculptor 1GCreature — Elf Druid When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. 1/2
Prepare 1WInstant Untap target creature. It gets +2/+2 and gains lifelink until end of turn.
Chariot of the Sun 3Artifact {2}, {T}: Until end of turn, target creature you control gains flying and has base toughness 1.
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
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