Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sweeping Cleave

1R · Instant — Adventure

Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)

Similar cards

Color identity:
NameManaTypeText
Doric, Owlbear Avenger Legendary Creature — Bird Bear Vigilance, trample When this creature transforms into Doric, Owlbear Avenger, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Doric. 6/6
Farideh, Devil's Chosen 2URLegendary Creature — Tiefling Warlock Dark One's Own Luck — Whenever you roll one or more dice, Farideh, Devil's Chosen gains flying and menace until end of turn. If any of those results was 10 or higher, draw a card. 3/3
Groundling Pouncer 1G/UCreature — Faerie {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1
Favored Enemy GEnchantment As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control.
Twinblade Paladin 3WCreature — Human Knight Whenever you gain life, put a +1/+1 counter on Twinblade Paladin. As long as you have 25 or more life, Twinblade Paladin has double strike. (It deals both first-strike and regular combat damage.) 3/3
Inner-Flame Acolyte 1RRCreature — Elemental Shaman When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn. Evoke {R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/2
Orzhov Pontiff 1WBCreature — Human Cleric Haunt (When this creature dies, exile it haunting target creature.) When Orzhov Pontiff enters the battlefield or the creature it haunts dies, choose one — • Creatures you control get +1/+1 until end of turn. • Creatures you don't control get -1/-1 until end of turn. 1/1
Flowstone Crusher 3RRCreature — Beast {R}: Flowstone Crusher gets +1/-1 until end of turn. 4/4
Flowstone Shambler 2RCreature — Beast {R}: Flowstone Shambler gets +1/-1 until end of turn. 2/2
Pheres-Band Brawler 4GGCreature — Centaur Warrior When Pheres-Band Brawler enters the battlefield, it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.) 4/4
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