Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Swarmyard

· Land

{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)

Similar cards

Color identity:
NameManaTypeText
Volshe Tideturner 1UCreature — Merfolk Wizard {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3
Karoo Land Karoo enters the battlefield tapped. When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand. {T}: Add {C}{W}.
Nature's Embrace 2GEnchantment — Aura Enchant creature or land As long as enchanted permanent is a creature, it gets +2/+2. As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Savaen Elves GCreature — Elf {G}{G}, {T}: Destroy target Aura attached to a land. 1/1
Lavaclaw Reaches Land Lavaclaw Reaches enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with "{X}: This creature gets +X/+0 until end of turn." It's still a land.
Ankle Biter GCreature — Snake Deathtouch 1/1
Moss Viper GCreature — Snake Deathtouch 1/1
Pharika's Chosen BCreature — Snake Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 1/1
Ukud Cobra 3BCreature — Snake Deathtouch 2/5
Trace of Abundance R/WGEnchantment — Aura Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
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