Card Codex

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17 May 2024: Card library updated.

Survivors' Encampment

· Land — Desert

{T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color.

Similar cards

Color identity:
NameManaTypeText
Brave the Elements WInstant Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Sword of the Paruns 4Artifact — Equipment As long as equipped creature is tapped, tapped creatures you control get +2/+0. As long as equipped creature is untapped, untapped creatures you control get +0/+2. {3}: You may tap or untap equipped creature. Equip {3}
Diversionary Tactics 3WEnchantment Tap two untapped creatures you control: Tap target creature.
Heronblade Elite 2GCreature — Human Warrior Vigilance Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite. {T}: Add X mana of any one color, where X is Heronblade Elite's power. 1/1
Steward of Valeron GWCreature — Human Druid Knight Vigilance {T}: Add {G}. 2/2
Drain Power UUSorcery Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
All Is Dust 7Tribal Sorcery — Eldrazi Each player sacrifices all permanents they control that are one or more colors.
Discreet Retreat 3BEnchantment — Aura Enchant land Enchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities of outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Whenever you cast your first outlaw spell each turn, you draw a card and you lose 1 life.
Halo Fountain 2WArtifact {W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Ignoble Hierarch GCreature — Goblin Shaman Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}. 0/1
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