Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Surrak and Goreclaw

4GG · Legendary Creature — Human Bear

Trample Other creatures you control have trample. Whenever another nontoken creature enters the battlefield under your control, put a +1/+1 counter on it. It gains haste until end of turn. 6/5

Similar cards

Color identity:
NameManaTypeText
Calix, Guided by Fate 1GWLegendary Enchantment Creature — Human Druid Constellation — Whenever Calix, Guided by Fate or another enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. Whenever Calix or an enchanted creature you control deals combat damage to a player, you may create a token that's a copy of a nonlegendary enchantment you control. Do this only once each turn. 2/2
Orca, Siege Demon 5BRLegendary Creature — Demon Trample Whenever another creature dies, put a +1/+1 counter on Orca, Siege Demon. When Orca dies, it deals damage equal to its power divided as you choose among any number of targets. 5/5
The Shattered States Era 4REnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. II — Creatures you control get +1/+0 until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Nest Robber 1RCreature — Dinosaur Haste 2/1
Forerunner of Slaughter BRCreature — Eldrazi Drone Devoid (This card has no color.) {1}: Target colorless creature gains haste until end of turn. 3/2
Saddled Rimestag 1GSnow Creature — Elk Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn. 2/2
Song of Freyalise 1GEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Cragsmasher Yeti 4RRCreature — Yeti Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Trample 4/2
Teyo's Lightshield 2WCreature — Illusion When Teyo's Lightshield enters the battlefield, put a +1/+1 counter on target creature you control. 0/3
Reaper King 2/W2/U2/B2/R2/GLegendary Artifact Creature — Scarecrow ({2/W} can be paid with any two mana or with {W}. This card's mana value is 10.) Other Scarecrow creatures you control get +1/+1. Whenever another Scarecrow enters the battlefield under your control, destroy target permanent. 6/6
Page 68