M:tG card similarity search
2GG · Legendary Creature — Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. 5/4
Name | Mana | Type | Text |
---|---|---|---|
Crimson Wisps | R | Instant | Target creature becomes red and gains haste until end of turn. Draw a card. |
Rage Weaver | 1R | Creature — Human Wizard | {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |
Iizuka the Ruthless | 3RR | Legendary Creature — Human Samurai | Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn. 3/3 |
Angelheart Protector | 2W | Creature — Human Cleric | When Angelheart Protector enters the battlefield, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 3/2 |
The Drum, Mining Facility | Plane — Earth | Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) | |
Avabruck Caretaker | 4GG | Creature — Human Werewolf | Hexproof At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4 |
Nimble Trapfinder | 1U | Creature — Human Rogue | Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1 |
Conquering Manticore | 4RR | Creature — Manticore | Flying When Conquering Manticore enters the battlefield, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. 5/5 |
Break of Day | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) |
Shaman of Forgotten Ways | 2G | Creature — Human Shaman | {T}: Add two mana in any combination of colors. Spend this mana only to cast creature spells. Formidable — {9}{G}{G}, {T}: Each player's life total becomes the number of creatures they control. Activate only if creatures you control have total power 8 or greater. 2/3 |