Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Surge of Zeal

R · Instant

Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.

Similar cards

Color identity:
NameManaTypeText
Steeple Creeper 2GCreature — Frog Snake {3}{U}: Steeple Creeper gains flying until end of turn. 4/2
Sky Weaver 1UCreature — Metathran Wizard {2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1
Llanowar Cavalry 2GCreature — Human Soldier {W}: Llanowar Cavalry gains vigilance until end of turn. 1/4
Voldaren Duelist 3RCreature — Vampire Warrior Haste When Voldaren Duelist enters the battlefield, target creature can't block this turn. 3/2
Ardoz, Cobbler of War 1RLegendary Creature — Goblin Shaman Haste Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn. {3}{R}: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery. 1/1
Rakdos Headliner BRCreature — Devil Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 3/3
Plaza of Heroes Land {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Ognis, the Dragon's Lash 1B/RRR/GLegendary Creature — Viashino Warrior Haste Whenever a creature you control with haste attacks, create a tapped Treasure token. 3/3
Homestead Courage WSorcery Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
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