M:tG card similarity search
1W · Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
| Name | Mana | Type | Text | 
|---|---|---|---|
| City of Solitude | 2G | Enchantment | Players can cast spells and activate abilities only during their own turns. | 
| Bind | 1G | Instant | Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. | 
| Squelch | 1U | Instant | Counter target activated ability. (Mana abilities can't be targeted.) Draw a card. | 
| Soldevi Machinist | 1U | Creature — Human Wizard Artificer | {T}: Add {C}{C}. Spend this mana only to activate abilities of artifacts. 1/1 | 
| Training Grounds | U | Enchantment | Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. | 
| Reroute | 1R | Instant | Change the target of target activated ability with a single target. (Mana abilities can't be targeted.) Draw a card. | 
| Faith's Fetters | 3W | Enchantment — Aura | Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities. | 
| Automated Artificer | 2 | Artifact Creature — Artificer | {T}: Add {C}. Spend this mana only to activate an ability or cast an artifact spell. 1/3 | 
| Power Artifact | UU | Enchantment — Aura | Enchant artifact Enchanted artifact's activated abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. | 
| Detainment Spell | W | Enchantment — Aura | Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature. |