M:tG card similarity search
2B · Sorcery
Target player exiles all cards from their hand face down. At the beginning of the end step of that player's next turn, that player returns those cards to their hand.
Name | Mana | Type | Text |
---|---|---|---|
Restock | 3GG | Sorcery | Return two target cards from your graveyard to your hand. Exile Restock. |
Nightmare Unmaking | 3BB | Sorcery | Choose one — • Exile each creature with power greater than the number of cards in your hand. • Exile each creature with power less than the number of cards in your hand. |
Check for Traps | 1B | Sorcery | Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. |
Telim'Tor's Edict | R | Instant | Exile target permanent you own or control. Draw a card at the beginning of the next turn's upkeep. |
Seeds of Renewal | 6G | Sorcery | Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal. |
Solemn Recruit | 1WW | Creature — Dwarf Warrior | Double strike Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit. 2/2 |
Expensive Taste | 2B | Instant — Adventure | Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled. |
Cutthroat il-Dal | 3B | Creature — Human Rogue | Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) 4/1 |
Gargoyle Flock | 2GU | Creature — Tyranid Gargoyle | Flying Skyswarm — At the beginning of your end step, if a creature entered the battlefield under your control this turn, create a 1/1 blue Tyranid Gargoyle creature token with flying. 2/2 |
Emberwilde Captain | 3R | Creature — Djinn Pirate | When Emberwilde Captain enters the battlefield, you become the monarch. Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand. 4/2 |