M:tG card similarity search
4G · Creature — Mutant Warrior
Trample When Super Mutant Scavenger enters the battlefield or dies, return up to one target Aura or Equipment card from your graveyard to your hand. 5/5
Name | Mana | Type | Text |
---|---|---|---|
Rooting Moloch | 4R | Creature — Lizard | When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card. Cycling {2} ({2}, Discard this card: Draw a card.) 4/4 |
River Serpent | 5U | Creature — Serpent | River Serpent can't attack unless there are five or more cards in your graveyard. Cycling {U} ({U}, Discard this card: Draw a card.) 5/5 |
Sister Repentia | 3WB | Creature — Human Warrior | Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/1 |
Striped Bears | 3G | Creature — Bear | When Striped Bears enters the battlefield, draw a card. 2/2 |
Hoodwink | 1U | Instant | Return target artifact, enchantment, or land to its owner's hand. |
Cold Case Cracker | 3U | Creature — Spirit Detective | Flying When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 3/3 |
Pair o' Dice Lost | 3GG | Instant | Roll two six-sided dice. Return any number of cards with total mana value X or less from your graveyard to your hand, where X is the total of those results. Exile Pair o' Dice Lost. |
Spiteful Hexmage | B | Creature — Human Warlock | When Spiteful Hexmage enters the battlefield, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.) 3/2 |
Hotheaded Giant | 3R | Creature — Giant Warrior | Haste Hotheaded Giant enters the battlefield with two -1/-1 counters on it unless you've cast another red spell this turn. 4/4 |
Touch of Darkness | B | Instant | One or more target creatures become black until end of turn. |