M:tG card similarity search
1W · Creature — Human Soldier
Sunstrike Legionnaire doesn't untap during your untap step. Whenever another creature enters the battlefield, untap Sunstrike Legionnaire. {T}: Tap target creature with mana value 3 or less. 1/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Sigardian Evangel | 1W | Creature — Human Cleric | When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control. 3/1 |
| Pious Wayfarer | W | Creature — Human Scout | Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2 |
| Plague Belcher | 2B | Creature — Zombie Beast | Menace When Plague Belcher enters the battlefield, put two -1/-1 counters on target creature you control. Whenever another Zombie you control dies, each opponent loses 1 life. 5/4 |
| Grovetender Druids | 2GW | Creature — Elf Druid Ally | Rally — Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay {1}. If you do, create a 1/1 green Plant creature token. 3/3 |
| Brash Taunter | 4R | Creature — Goblin | Indestructible Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: Brash Taunter fights another target creature. 1/1 |
| Bramble Sovereign | 2GG | Creature — Dryad | Whenever another nontoken creature enters the battlefield, you may pay {1}{G}. If you do, that creature's controller creates a token that's a copy of that creature. 4/4 |
| Sandcrafter Mage | 2W | Creature — Human Wizard | When Sandcrafter Mage enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/2 |
| Wayward Servant | WB | Creature — Zombie | Whenever another Zombie enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. 2/2 |
| Warden of the Chained | 1RG | Creature — Minotaur Warrior | Trample Warden of the Chained can't attack unless you control another creature with power 4 or greater. 4/4 |
| Catch | 1UR | Sorcery | Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |