Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sunscour

5WW · Sorcery

You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.

Similar cards

Color identity:
NameManaTypeText
Frostboil Snarl Land As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}.
Sundering Growth G/WG/WInstant Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Volcanic Spite 1RInstant Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Peema Aether-Seer 3GCreature — Elf Druid When Peema Aether-Seer enters the battlefield, you get an amount of {E} (energy counters) equal to the greatest power among creatures you control. Pay {E}{E}{E}: Target creature blocks this turn if able. 3/2
Root Out 2GSorcery Destroy target artifact or enchantment. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Vicious Betrayal 3BBSorcery As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Shivan Emissary 2RCreature — Human Wizard Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated. 1/1
Giant's Amulet UArtifact — Equipment When Giant's Amulet enters the battlefield, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach Giant's Amulet to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped." (It can't be the target of spells or abilities your opponents control.) Equip {2}
Release to Memory 3WInstant Exile target opponent's graveyard. For each creature card exiled this way, create a 1/1 colorless Spirit creature token.
Hightide Hermit 4UCreature — Crab Defender When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as though it didn't have defender. 4/4
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