M:tG card similarity search
· Land — Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Name | Mana | Type | Text |
---|---|---|---|
World-Bottling Kit | 5 | Artifact | {5}, Sacrifice World-Bottling Kit: Choose a Magic set. Exile all permanents with that set's expansion symbol except for basic lands. |
Slaying Mantis | 5GG | Creature — Insect Wrestler | Just a second (As long as this spell is on the stack, players can't move cards on the battlefield.) Slaying Mantis enters the battlefield by being thrown from a distance of at least three feet. When Slaying Mantis enters the battlefield, it fights each creature an opponent controls that it touched as it entered. 6/6 |
Framed! | 1U | Instant | Choose an artist. Tap all untapped permanents with art by that artist or untap all tapped permanents with art by that artist. |
Restless Cottage | Land | Restless Cottage enters the battlefield tapped. {T}: Add {B} or {G}. {2}{B}{G}: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land. Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard. | |
Dire Fleet Interloper | 3B | Creature — Human Pirate | Menace When Dire Fleet Interloper enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 2/2 |
Wild Swing | 3R | Sorcery | Choose three target nonenchantment permanents. Destroy one of them at random. |
Sailmonger | 3U | Creature — Human Monger | {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3 |
Deny the Witch | 1WUB | Instant | Counter target spell, activated ability, or triggered ability. Its controller loses life equal to the number of creatures you control. |
Medomai's Prophecy | 1U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Scry 2. II — Choose a card name. III — When you cast a spell with the chosen name for the first time this turn, draw two cards. IV — Look at the top card of each player's library. |
Circle of Elders | 2GG | Creature — Human Shaman | Vigilance Formidable — {T}: Add {C}{C}{C}. Activate only if creatures you control have total power 8 or greater. 2/4 |