M:tG card similarity search
| Name | Mana | Type | Text |
|---|---|---|---|
| Jaya Ballard | 2RRR | Legendary Planeswalker — Jaya | [+1]: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells. [+1]: Discard up to three cards, then draw that many cards. [−8]: You get an emblem with "You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead." Loyalty 5 |
| Recommission | 1W | Sorcery | Return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. If a creature enters the battlefield this way, it enters with an additional +1/+1 counter on it. |
| Faceless One | 5 | Legendary Enchantment Creature — Background | If Faceless One is your commander, choose a color before the game begins. Faceless One is the chosen color. Choose a Background (You can have a Background as a second commander.) 3/3 |
| Order of the Stars | W | Creature — Human Cleric | Defender (This creature can't attack.) As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color. 0/1 |
| Boreal Outrider | 2G | Snow Creature — Elf Warrior | Whenever you cast a creature spell, if {S} of any of that spell's colors was spent to cast it, that creature enters the battlefield with an additional +1/+1 counter on it. ({S} is mana from a snow source.) 3/2 |
| Soul of Migration | 5WW | Creature — Elemental | Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4 |
| Leave No Trace | 1W | Instant | Radiance — Destroy target enchantment and each other enchantment that shares a color with it. |
| Settle the Wilds | 2G | Sorcery | Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control. |
| Bound in Gold | 2W | Enchantment — Aura | Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities. |
| Intercessor's Arrest | 2W | Enchantment — Aura | Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles. Its activated abilities can't be activated unless they're mana abilities. |