Card Codex

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17 May 2024: Card library updated.

Sunflare Shaman

1R · Creature — Elemental Shaman

{1}{R}, {T}: Sunflare Shaman deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard. 2/1

Similar cards

Color identity:
NameManaTypeText
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Rune of Protection: Red 1WEnchantment {W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
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Araumi of the Dead Tide 1UBLegendary Creature — Merfolk Wizard {T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 1/4
Revivify 2WInstant Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn. 1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand. 15+ | Return those cards from your graveyard to the battlefield.
Divine Presence 2WEnchantment If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
Magic Missile 1RRSorcery This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
Grateful Apparition 1WCreature — Spirit Flying Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
The Great Henge 7GGLegendary Artifact This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Rupture 2RSorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
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