M:tG card similarity search
G · Creature — Elf Warrior
Sunblade Elf gets +1/+1 as long as you control a Plains. {4}{W}: Creatures you control get +1/+1 until end of turn. 1/1
Name | Mana | Type | Text |
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Ceta Disciple | U | Creature — Merfolk Wizard | {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color. 1/1 |
Pontiff of Blight | 4BB | Creature — Zombie Cleric | Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.) 2/7 |
Foundry Hornet | 3B | Creature — Insect | Flying When Foundry Hornet enters the battlefield, if you control a creature with a +1/+1 counter on it, creatures your opponents control get -1/-1 until end of turn. 2/3 |
Aspect of Gorgon | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.) |
Giant Regrowth | 1GG | Instant | Return target card from your graveyard to your hand. If it's a creature card, it perpetually gets +3/+3. |
Undercity Uprising | 2BG | Sorcery | Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) |
A-Armory Veteran | 1R | Creature — Orc Warrior | Ward—Pay 2 life. As long as Armory Veteran is equipped, it has menace. (It can't be blocked except by two or more creatures.) 2/2 |
Deranged Hermit | 3GG | Creature — Elf | Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Deranged Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1. 1/1 |
Hag of Noxious Nightmares | 2B | Creature — Hag Warlock | Warlocks you control have menace. 2/2 |
Press the Advantage | 2GG | Instant | Up to two target creatures each get +2/+2 and gain trample until end of turn. |