Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sun-Crested Pterodon

4W · Creature — Dinosaur

Flying Sun-Crested Pterodon has vigilance as long as you control another Dinosaur. 2/5

Similar cards

Color identity:
NameManaTypeText
Mazirek, Kraul Death Priest 3BGLegendary Creature — Insect Shaman Flying Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control. 2/2
Aarakocra Sneak 3UCreature — Bird Rogue Flying When Aarakocra Sneak enters the battlefield, you take the initiative. 1/4
Lightning Stormkin URCreature — Elemental Wizard Flying Haste (This creature can attack and {T} as soon as it comes under your control.) 2/2
Galadhrim Bow 2GArtifact — Equipment Flash When Galadhrim Bow enters the battlefield, attach it to target creature you control. Untap that creature. Equipped creature gets +1/+2 and has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Dark Apostle 3RCreature — Astartes Warlock Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) 3/3
Thijarian Witness 1GCreature — Alien Cleric Flash Bear Witness — Whenever another creature dies, if it was attacking or blocking alone, exile it and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") 0/4
Don Andres, the Renegade 1UBRLegendary Creature — Vampire Pirate Each creature you control but don't own gets +2/+2, has menace and deathtouch, and is a Pirate in addition to its other types. Whenever you cast a noncreature spell you don't own, create two tapped Treasure tokens. 4/3
Holy Mantle 2WWEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 and has protection from creatures.
Spirit Mantle 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Stasis Field 1UEnchantment — Aura Enchant creature Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
Page 170