Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sun Sentinel

1W · Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) 2/2

Similar cards

Color identity:
NameManaTypeText
Porcelain Zealot 3WCreature — Phyrexian Soldier At the beginning of combat on your turn, target creature you control gets +1/+1 until end of turn. If that creature has toxic, instead it gets +2/+2 until end of turn. 2/3
Mystic Archaeologist 1UCreature — Human Wizard {3}{U}{U}: Draw two cards. 2/1
Third Path Savant 2UCreature — Human Wizard {7}: Draw two cards. 2/3
Balloon Peddler 2UCreature — Human Spellshaper {U}, {T}, Discard a card: Target creature gains flying until end of turn. 2/2
Diligent Excavator 1UCreature — Human Artificer Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.) 1/3
Reckless Waif RCreature — Human Rogue Werewolf At the beginning of each upkeep, if no spells were cast last turn, transform Reckless Waif. 1/1
Blighted Agent 1UCreature — Phyrexian Human Rogue Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Blighted Agent can't be blocked. 1/1
Ragged Recluse 1BCreature — Human Peasant At the beginning of your end step, if you discarded a card this turn, transform Ragged Recluse. 2/1
James, Wandering Dad 2ULegendary Creature — Human Scientist {T}: Add {C}{C}. Spend this mana only to activate abilities. 2/4
Karlach, Tiefling Zealot 1RWLegendary Creature — Tiefling Barbarian First strike, haste When this card specializes from your graveyard, return it from your graveyard to the battlefield. It perpetually gains "This creature can't block." When this card specializes from any zone, create a 2/2 white Knight creature token. Creatures you control get +1/+1 and gain haste until end of turn. 4/4
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