M:tG card similarity search
1W · Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Zephyr Singer | 2UU | Creature — Siren Pirate | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When Zephyr Singer enters the battlefield, put a flying counter on each creature that convoked it. 3/4 |
Roon of the Hidden Realm | 2GWU | Legendary Creature — Rhino Soldier | Vigilance, trample {2}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. 4/4 |
Embereth Skyblazer | 3R | Creature — Human Knight | As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. 4/3 |
Storm Shaman | 2R | Creature — Human Cleric Shaman | {R}: Storm Shaman gets +1/+0 until end of turn. 0/4 |
Windwright Mage | WUB | Artifact Creature — Human Wizard | Lifelink (Damage dealt by this creature also causes you to gain that much life.) Windwright Mage has flying as long as an artifact card is in your graveyard. 2/2 |
Devout Monk | W | Creature — Human Monk Cleric | When Devout Monk enters the battlefield, you gain 1 life. 1/1 |
Venerable Monk | 2W | Creature — Human Monk Cleric | When Venerable Monk enters the battlefield, you gain 2 life. 2/2 |
Soul of Migration | 5WW | Creature — Elemental | Flying When Soul of Migration enters the battlefield, create two 1/1 white Bird creature tokens with flying. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 2/4 |
Light of the Legion | 4WW | Creature — Angel | Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control. 5/5 |
People of the Woods | GG | Creature — Human | People of the Woods's toughness is equal to the number of Forests you control. 1/* |