Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sun Sentinel

1W · Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) 2/2

Similar cards

Color identity:
NameManaTypeText
Possessed Nomad 2WWCreature — Human Nomad Horror Vigilance Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target white creature." 3/3
Katilda, Dawnhart Prime GWLegendary Creature — Human Warlock Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control. 1/1
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Gifted Aetherborn BBCreature — Aetherborn Vampire Deathtouch, lifelink 2/3
Bruvac the Grandiloquent 2ULegendary Creature — Human Advisor If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.) 1/4
Timberland Guide 1GCreature — Human Scout When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. 1/1
Inquisitorial Rosette 2Artifact — Equipment Inquisition Agents — Whenever equipped creature attacks, create a 2/2 white Astartes Warrior creature token with vigilance that's attacking. Then attacking creatures gain menace until end of turn. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Glory-Bound Initiate 1WCreature — Human Warrior You may exert Glory-Bound Initiate as it attacks. When you do, it gets +1/+3 and gains lifelink until end of turn. (An exerted creature won't untap during your next untap step.) 3/1
Lyev Skyknight 1WUCreature — Human Knight Flying When Lyev Skyknight enters the battlefield, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.) 3/1
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