Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sun Sentinel

1W · Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.) 2/2

Similar cards

Color identity:
NameManaTypeText
Glare of Heresy 1WSorcery Exile target white permanent.
Juniper Order Advocate 2WCreature — Human Knight As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1. 1/2
Southern Paladin 2WWCreature — Human Knight {W}{W}, {T}: Destroy target red permanent. 3/3
Mausoleum Guard 3WCreature — Human Scout When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2
Sisay, Weatherlight Captain 2WLegendary Creature — Human Soldier Sisay, Weatherlight Captain gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle. 2/2
Rime Tender 1GSnow Creature — Human Druid {T}: Untap another target snow permanent. 2/2
Thunderhawk Gunship 6Artifact — Vehicle Flying When Thunderhawk Gunship enters the battlefield, create two 2/2 white Astartes Warrior creature tokens with vigilance. Whenever Thunderhawk Gunship attacks, attacking creatures you control gain flying until end of turn. Crew 2 6/6
Rubbleback Rhino 4GCreature — Rhino Hexproof (This creature can't be the target of spells or abilities your opponents control.) 3/4
Sidar Kondo of Jamuraa 2GWLegendary Creature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.) 2/5
Monk Realist 1WCreature — Human Monk Cleric When Monk Realist enters the battlefield, destroy target enchantment. 1/1
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