M:tG card similarity search
4UU · Legendary Creature — Human Soldier
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.) 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Tempered Steel | 1WW | Enchantment | Artifact creatures you control get +2/+2. |
| Peel from Reality | 1U | Instant | Return target creature you control and target creature you don't control to their owners' hands. |
| Aysen Crusader | 2WW | Creature — Human Knight | Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control. 2+*/2+* |
| Vault 11: Voter's Dilemma | 2WB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each opponent, you create a 1/1 white Human Soldier creature token. II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes. |
| Garenbrig Squire | 1G | Creature — Human Soldier | Whenever you cast a creature spell that has an Adventure, Garenbrig Squire gets +1/+1 until end of turn. (It doesn't need to have gone on the adventure first.) 2/2 |
| Valeron Outlander | GW | Creature — Human Scout | Protection from black 2/2 |
| Companion of the Trials | 2W | Creature — Bird Soldier | Flying {1}{W}: Untap target creature. Activate only if you control a Gideon planeswalker. 2/2 |
| Cao Cao, Lord of Wei | 3BB | Legendary Creature — Human Soldier | {T}: Target opponent discards two cards. Activate only during your turn, before attackers are declared. 3/3 |
| Ramses, Assassin Lord | 2UB | Legendary Creature — Human Assassin | Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game. 4/4 |
| Stern Marshal | 2W | Creature — Human Soldier | {T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared. 2/2 |