M:tG card similarity search
1W · Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Name | Mana | Type | Text |
---|---|---|---|
Hermetic Study | 1U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
Power of Fire | 1R | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
Psionic Gift | 1U | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target." |
Arm the Cathars | 1WW | Sorcery | Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn. |
Amorphous Axe | 2 | Artifact — Equipment | Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Runed Stalactite | 1 | Artifact — Equipment | Equipped creature gets +1/+1 and is every creature type. Equip {2} |
Ceremonial Groundbreaker | 1GW | Artifact — Equipment | Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Sixth Sense | G | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card." |
Mind Whip | 2BB | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player may pay {3}. If they don't, Mind Whip deals 2 damage to that player and you tap that creature. |
Windreaver | 3WU | Creature — Elemental | Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand. 1/3 |