Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sun Clasp

1W · Enchantment — Aura

Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Ephara's Dispersal 2UInstant This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Benevolent Blessing 1WEnchantment — Aura Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Grave Servitude 1BEnchantment — Aura You may cast Grave Servitude as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +3/-1 and is black.
Relic Crush 4GInstant Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Annul UInstant Counter target artifact or enchantment spell.
Razing Snidd 4BRCreature — Beast When Razing Snidd enters the battlefield, return a black or red creature you control to its owner's hand. When Razing Snidd enters the battlefield, each player sacrifices a land. 3/3
Chthonian Nightmare 1BEnchantment When Chthonian Nightmare enters the battlefield, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Grim Reaper's Sprint 4REnchantment — Aura Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When Grim Reaper's Sprint enters the battlefield, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
Lightning Prowess 2REnchantment — Aura Enchant creature Enchanted creature has haste and "{T}: This creature deals 1 damage to any target."
Concealed Weapon 1RArtifact — Equipment Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R}
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