Card Codex

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17 May 2024: Card library updated.

Summoning Trap

4GG · Instant — Trap

If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Similar cards

Color identity:
NameManaTypeText
Pearl Medallion 2Artifact White spells you cast cost {1} less to cast.
Emerald Medallion 2Artifact Green spells you cast cost {1} less to cast.
Psychic Strike 1UBInstant Counter target spell. Its controller mills two cards.
Colossal Chorus 6GGSorcery — Chorus Starting intensity 2 Conjure X cards named Colossal Dreadmaw onto the battlefield, where X is this spell's intensity. All Chorus cards you own intensify by 1.
Conduit of Worlds 2GGArtifact You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Belbe's Portal 5Artifact As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
Eldrazi Obligator 2RCreature — Eldrazi Devoid (This card has no color.) When you cast this spell, you may pay {1}{C}. If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ({C} represents colorless mana.) Haste 3/1
Acolyte of Bahamut 1GLegendary Enchantment — Background Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."
Too Greedily, Too Deep 5BRSorcery Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Wild Wasteland 2REnchantment Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
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