Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Summer Bloom

1G · Sorcery

You may play up to three additional lands this turn.

Similar cards

Color identity:
NameManaTypeText
Tormenting Voice 1RSorcery As an additional cost to cast this spell, discard a card. Draw two cards.
Wild Guess RRSorcery As an additional cost to cast this spell, discard a card. Draw two cards.
Swell of Growth 1GInstant Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.
Scapegoat WInstant As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
Nightshade Schemers 4BCreature — Faerie Wizard Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life. 3/2
The Fifteenth Doctor 2URLegendary Creature — Time Lord Doctor When The Fifteenth Doctor enters the battlefield or attacks, mill three cards. You may put an artifact card with mana value 2 or 3 from among them into your hand. The first nonartifact spell you cast each turn has improvise. (Your artifacts can help cast that spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) 3/3
Scaleguard Sentinels GGCreature — Human Soldier As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Scaleguard Sentinels enters the battlefield with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell. 2/3
Trap Digger 3WCreature — Human Soldier {2}{W}, {T}: Put a trap counter on target land you control. Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying. 1/3
Lotus Field Land Hexproof Lotus Field enters the battlefield tapped. When Lotus Field enters the battlefield, sacrifice two lands. {T}: Add three mana of any one color.
Geistflame Reservoir 2RArtifact Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
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