M:tG card similarity search
RW · Enchantment
When Suleiman's Legacy enters the battlefield, destroy all Djinns and Efreets. They can't be regenerated. Whenever a Djinn or Efreet enters the battlefield, destroy it. It can't be regenerated.
| Name | Mana | Type | Text |
|---|---|---|---|
| Eriette's Lullaby | 1W | Sorcery | Destroy target tapped creature. You gain 2 life. |
| Arctic Wolves | 3GG | Creature — Wolf | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5 |
| Krark-Clan Ogre | 3RR | Creature — Ogre | {R}, Sacrifice an artifact: Target creature can't block this turn. 3/3 |
| Skitter of Lizards | R | Creature — Lizard | Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste Skitter of Lizards enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1 |
| Ghostly Castigator | Creature — Spirit | Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 | |
| An Incident Has Occurred | 1G | Sorcery | Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life. |
| Floodchaser | 5U | Creature — Elemental | Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0 |
| Blue Ribbon | 1 | Artifact — Equipment | When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3} |
| Woodland Acolyte | 2W | Creature — Human Cleric | When Woodland Acolyte enters the battlefield, draw a card. 2/2 |
| Wanderguard Sentry | 4U | Creature — Drone | When Wanderguard Sentry enters the battlefield, look at target opponent's hand. 3/3 |