Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Subcontract

B · Sorcery

A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.

Similar cards

Color identity:
NameManaTypeText
Hierophant's Chalice 3Artifact When Hierophant's Chalice enters the battlefield, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
Norritt 3BCreature — Imp {T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared. 1/1
Shimmer of Possibility 1USorcery Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Sage's Row Denizen 2UCreature — Vedalken Wizard Whenever another blue creature enters the battlefield under your control, target player mills two cards. 2/3
The Countdown Is at One 3RRSorcery Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.
Durable Coilbug 1BCreature — Insect {4}{B}: Return Durable Coilbug from your graveyard to your hand. 2/2
Minotaur de Force 1RCreature — Minotaur Performer Haste When Minotaur de Force enters the battlefield, you get {TK}, then you may put a sticker on a nonland permanent you own. 2/1
Sleight of Hand USorcery Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rally the Ranks 1WEnchantment As Rally the Ranks enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1.
Enter the Dungeon BBSorcery Players play a Magic subgame under the table, starting at 5 life and using their libraries as their decks. The winner searches their library for two cards, puts those cards into their hand, then shuffles.
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