Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stuffed Bear

2 · Artifact

{2}: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn.

Similar cards

Color identity:
NameManaTypeText
Ojutai's Summons 3UUSorcery Create a 2/2 blue Djinn Monk creature token with flying. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Grand Abolisher WWCreature — Human Cleric During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. 2/2
Argivian Archaeologist 1WWCreature — Human Artificer {W}{W}, {T}: Return target artifact card from your graveyard to your hand. 1/1
Mistform Sliver 1UCreature — Illusion Sliver All Slivers have "{1}: This permanent becomes the creature type of your choice in addition to its other types until end of turn." 1/1
Hammerheim Legendary Land {T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
Goblin Engineer 1RCreature — Goblin Artificer When Goblin Engineer enters the battlefield, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield. 1/2
Titan of Industry 4GGGCreature — Elemental Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control. 7/7
Viashino Slasher 1RCreature — Viashino Warrior {R}: Viashino Slasher gets +1/-1 until end of turn. 1/2
Master of Etherium 2UArtifact Creature — Vedalken Wizard Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1. */*
Willing 1WBInstant Creatures you control gain deathtouch and lifelink until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
Page 233