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17 May 2024: Card library updated.

Struggle for Sanity

2BB · Sorcery

Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.

Similar cards

Color identity:
NameManaTypeText
Vizkopa Confessor 3WBCreature — Human Cleric Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) When Vizkopa Confessor enters the battlefield, pay any amount of life. Target opponent reveals that many cards from their hand. You choose one of them and exile it. 1/3
Death Wish 1BBSorcery You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
Scrap Mastery 3RRSorcery Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
Mysterious Limousine 3WWArtifact — Vehicle Whenever Mysterious Limousine enters the battlefield or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control. Crew 2 4/4
Oblivion Strike 3BSorcery Devoid (This card has no color.) Exile target creature.
Runehorn Hellkite 5RCreature — Dragon Flying {5}{R}, Exile Runehorn Hellkite from your graveyard: Each player discards their hand, then draws seven cards. 5/5
Final Death 4BInstant Exile target creature.
Final Reward 4BInstant Exile target creature.
Unmake W/BW/BW/BInstant Exile target creature.
Foreboding Steamboat 3BBArtifact — Vehicle When Foreboding Steamboat enters the battlefield, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield. Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2 5/7
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