Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Strong Back

2G · Enchantment — Aura

Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Similar cards

Color identity:
NameManaTypeText
Vedalken Engineer 1UCreature — Vedalken Artificer {T}: Add two mana of any one color. Spend this mana only to cast artifact spells or activate abilities of artifacts. 1/1
Vastwood Zendikon 4GEnchantment — Aura Enchant land Enchanted land is a 6/4 green Elemental creature. It's still a land. When enchanted land dies, return that card to its owner's hand.
Indrik Stomphowler 4GCreature — Beast When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. 4/4
Lotus-Eye Mystics 3WCreature — Human Monk Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand. 3/2
Gunner Conscript 1GCreature — Human Mercenary Trample Gunner Conscript gets +1/+1 for each Aura and Equipment attached to it. When Gunner Conscript dies, if it was enchanted, create a Junk token. When Gunner Conscript dies, if it was equipped, create a Junk token. 2/2
Satyr Nyx-Smith 2RCreature — Satyr Shaman Haste Inspired — Whenever Satyr Nyx-Smith becomes untapped, you may pay {2}{R}. If you do, create a 3/1 red Elemental enchantment creature token with haste. 2/1
Nightclub Bouncer 2UUCreature — Human Rogue Flash When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner's hand. It perpetually gains "This spell costs {2} more to cast." 2/3
Frenzied Trapbreaker Creature — Werewolf {1}, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Deflecting Swat 2RInstant If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Stern Dismissal UInstant Return target creature or enchantment an opponent controls to its owner's hand.
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