Card Codex

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17 May 2024: Card library updated.

Stromkirk Bloodthief

2B · Creature — Vampire Rogue

At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. 2/2

Similar cards

Color identity:
NameManaTypeText
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Ludevic's Test Subject 1UCreature — Lizard Egg Defender {1}{U}: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it. 0/3
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Vhal, Scholar of Tactics 2WULegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, distribute that many +1/+1 counters among any number of target creatures. {T}: Draw a card, then discard a card. 4/4
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Remnant of the Rising Star Enchantment Creature — Dragon Spirit Flying Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature. As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.) 2/2
Damia, Sage of Stone 4BGULegendary Creature — Gorgon Wizard Deathtouch Skip your draw step. At the beginning of your upkeep, if you have fewer than seven cards in hand, draw cards equal to the difference. 4/4
Lagrella, the Magpie GWULegendary Creature — Human Soldier When Lagrella, the Magpie enters the battlefield, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters the battlefield under your control this way, put two +1/+1 counters on it. 2/3
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