M:tG card similarity search
3G · Creature — Bear
When Striped Bears enters the battlefield, draw a card. 2/2
Name | Mana | Type | Text |
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Zagoth Triome | Land — Swamp Forest Island | ({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.) | |
Ziatora's Proving Ground | Land — Swamp Mountain Forest | ({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.) | |
Guardian Project | 3G | Enchantment | Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card. |
Gingerbread Cabin | Land — Forest | ({T}: Add {G}.) Gingerbread Cabin enters the battlefield tapped unless you control three or more other Forests. When Gingerbread Cabin enters the battlefield untapped, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") | |
Ethereal Valkyrie | 4WU | Creature — Spirit Angel | Flying Whenever Ethereal Valkyrie enters the battlefield or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. Its foretell cost is its mana cost reduced by {2}. (On a later turn, you may cast it for its foretell cost, even if this creature has left the battlefield.) 4/4 |
Elemental Bond | 2G | Enchantment | Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card. |
Kavu Lair | 2G | Enchantment | Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card. |
Turf Wound | 2R | Instant | Target player can't play lands this turn. Draw a card. |
Mariposa Military Base | Land | You may have Mariposa Military Base enter the battlefield tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have. | |
Loose in the Park | 1G | Enchantment — Aura | Enchant land When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it. {3}: Enchanted land becomes a copy of the exiled card until end of turn and gains haste. It's still a land. |