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17 May 2024: Card library updated.

Strength of Solidarity

G · Sorcery

Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Similar cards

Color identity:
NameManaTypeText
A-Briar Hydra 3GCreature — Plant Hydra Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 5/5
Narnam Renegade GCreature — Elf Warrior Deathtouch Revolt — Narnam Renegade enters the battlefield with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn. 1/2
Tendril of the Mycotyrant 1GCreature — Fungus Wizard {5}{G}{G}: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land. 2/2
Strong, the Brutish Thespian 4GGLegendary Creature — Mutant Berserker Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation. 7/7
Ajani Unyielding 4GWLegendary Planeswalker — Ajani [+2]: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order. [−2]: Exile target creature. Its controller gains life equal to its power. [−9]: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control. Loyalty 4
Grusilda, Monster Masher 3BRLegendary Creature — Zombie Villain Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) 4/4
Cavalry Master 2WWCreature — Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3
Temper X1WInstant Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Body Dropper BRCreature — Devil Warrior Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper. {B}{R}, Sacrifice another creature: Body Dropper gains menace until end of turn. (It can't be blocked except by two or more creatures.) 2/2
Shadrix Silverquill 3WBLegendary Creature — Elder Dragon Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control. 2/5
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