M:tG card similarity search
W · Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
| Name | Mana | Type | Text |
|---|---|---|---|
| Shard of Broken Glass | 1 | Artifact — Equipment | Equipped creature gets +1/+0. Whenever equipped creature attacks, you may mill two cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
| Ranger en-Vec | 1GW | Creature — Human Soldier Archer Ranger | First strike {G}: Regenerate Ranger en-Vec. 2/2 |
| Furor of the Bitten | R | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able. |
| Genesis of the Daleks | 4BB | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks. IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures. |
| Sophina, Spearsage Deserter | 2RW | Legendary Creature — Human Soldier | Menace Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Friends forever (You can have two commanders if both have friends forever.) 4/4 |
| Brackish Blunder | 1U | Instant | Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") |
| Flamescroll Celebrant | 1R | Creature — Human Shaman | Whenever an opponent activates an ability that isn't a mana ability, Flamescroll Celebrant deals 1 damage to that player. {1}{R}: Flamescroll Celebrant gets +2/+0 until end of turn. 2/1 |
| Greensleeves, Maro-Sorcerer | 3GG | Legendary Creature — Elemental | Protection from planeswalkers and from Wizards Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control. Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token. */* |
| Grasping Scoundrel | B | Creature — Human Pirate | Grasping Scoundrel gets +1/+0 as long as it's attacking. 1/1 |
| Avarice Amulet | 4 | Artifact — Equipment | Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |