Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Street Savvy

G · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Similar cards

Color identity:
NameManaTypeText
Tethered Skirge 2BCreature — Phyrexian Imp Flying Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life. 2/2
Hunt Down GSorcery Target creature blocks target creature this turn if able.
Crimson Roc 4RCreature — Bird Flying Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn. 2/2
Tawnos, Urza's Apprentice URLegendary Creature — Human Artificer Haste {U}{R}, {T}: Copy target activated or triggered ability you control from an artifact source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 1/3
Stone Haven Pilgrim 1WCreature — Kor Cleric Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn. 2/2
Sanctum of All WUBRGLegendary Enchantment — Shrine At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Veteran's Armaments 2Tribal Artifact — Soldier Equipment Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}
Sneaky Homunculus 1UCreature — Homunculus Illusion Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater. 1/1
Stampede 1GGInstant Attacking creatures get +1/+0 and gain trample until end of turn.
Volcanic Rush 4RInstant Attacking creatures get +2/+0 and gain trample until end of turn.
Page 208