Card Codex

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17 May 2024: Card library updated.

Street Savvy

G · Enchantment — Aura

Enchant creature Enchanted creature gets +0/+2 and can block creatures with landwalk abilities as though they didn't have those abilities.

Similar cards

Color identity:
NameManaTypeText
Necromancer's Magemark 2BEnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1. If a creature you control that's enchanted would die, return it to its owner's hand instead.
Black Ward WEnchantment — Aura Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Vortex Elemental UCreature — Elemental {U}: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle. {3}{U}{U}: Target creature blocks Vortex Elemental this turn if able. 0/1
Nocturnal Raid 2BBInstant Black creatures get +2/+0 until end of turn.
Primal Bellow GInstant Target creature gets +1/+1 until end of turn for each Forest you control.
Hoof Skulkin 3Artifact Creature — Scarecrow {3}: Target green creature gets +1/+1 until end of turn. 2/2
Temporal Isolation 1WEnchantment — Aura Flash Enchant creature Enchanted creature has shadow. (It can block or be blocked by only creatures with shadow.) Prevent all damage that would be dealt by enchanted creature.
Divine Sacrament 1WWEnchantment White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Wishmonger 3WCreature — Unicorn Monger {2}: Target creature gains protection from the color of its controller's choice until end of turn. Any player may activate this ability. 3/3
Battle Cry 2WInstant Untap all white creatures you control. Whenever a creature blocks this turn, it gets +0/+1 until end of turn.
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