Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stream of Thought

U · Sorcery

Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Similar cards

Color identity:
NameManaTypeText
Tazri, Stalwart Survivor 2WLegendary Creature — Human Warrior Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability." {W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand. 3/3
Renewing Dawn 1WSorcery You gain 2 life for each Mountain target opponent controls.
Terror Tide 2BBSorcery Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Damnable Pact XBBSorcery Target player draws X cards and loses X life.
Return 3BSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Heartwood Giant 3GGCreature — Giant {T}, Sacrifice a Forest: Heartwood Giant deals 2 damage to target player or planeswalker. 4/4
Bogbrew Witch 3BCreature — Human Wizard {2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle. 1/3
Revenant 4BCreature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */*
Efreet Flamepainter 3RCreature — Efreet Shaman Double strike Whenever Efreet Flamepainter deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. 1/4
Mine, Mine, Mine! 4GGEnchantment When Mine, Mine, Mine! enters the battlefield, each player puts their library into their hand. Players have no maximum hand size and don't lose the game for drawing from an empty library. Each player can't cast more than one spell each turn. When Mine, Mine, Mine! leaves the battlefield, each player shuffles their hand and graveyard into their library.
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