Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stream of Acid

2BB · Sorcery

Destroy target land or nonblack creature.

Similar cards

Color identity:
NameManaTypeText
Zendikar Incarnate 2RGCreature — Elemental Zendikar Incarnate's power is equal to the number of lands you control. */4
Seeds of Innocence 1GGSorcery Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
Mogg Cannon 2Artifact {T}: Target creature you control gets +1/+0 and gains flying until end of turn. Destroy that creature at the beginning of the next end step.
Pyre of the World Tree Enchantment Discard a land card: Pyre of the World Tree deals 2 damage to any target. Whenever you discard a land card, exile the top card of your library. You may play that card this turn.
Molten Vortex REnchantment {R}, Discard a land card: Molten Vortex deals 2 damage to any target.
Seismic Assault RRREnchantment Discard a land card: Seismic Assault deals 2 damage to any target.
Kamahl's Will 3GInstant Choose one. If you control a commander as you cast this spell, you may choose both. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
Tunnel Ignus 1RCreature — Elemental Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player. 2/1
Skyshroud Blessing 1GInstant All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.
Slimefoot's Survey 4GSorcery Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
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