Card Codex

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17 May 2024: Card library updated.

Strandwalker

5 · Artifact — Equipment

Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4}

Similar cards

Color identity:
NameManaTypeText
Razorfield Rhino 6Artifact Creature — Rhino Metalcraft — Razorfield Rhino gets +2/+2 as long as you control three or more artifacts. 4/4
Grandmother Sengir 4BLegendary Creature — Human Wizard {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3
Alpha Authority 1GEnchantment — Aura Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Noose Constrictor 1GCreature — Snake Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn. 2/2
Chrome Steed 4Artifact Creature — Horse Metalcraft — Chrome Steed gets +2/+2 as long as you control three or more artifacts. 2/2
Trenching Steed 3WCreature — Horse Rebel Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. 2/3
Hadana's Climb 1GULegendary Enchantment At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
Battle Plan 3REnchantment At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Balance of Power 3UUSorcery If target opponent has more cards in hand than you, draw cards equal to the difference.
Aetherflame Wall 1RCreature — Wall Defender Aetherflame Wall can block creatures with shadow as though they didn't have shadow. {R}: Aetherflame Wall gets +1/+0 until end of turn. 0/4
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