Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Stormfist Crusader

BR · Creature — Human Knight

Menace At the beginning of your upkeep, each player draws a card and loses 1 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Underworld Dreams BBBEnchantment Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Selhoff Entomber 1UCreature — Zombie {T}, Discard a creature card: Draw a card. 1/3
Thrashing Mudspawn 3BBCreature — Beast Whenever Thrashing Mudspawn is dealt damage, you lose that much life. Morph {1}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 4/4
Titania, Voice of Gaea 1GGLegendary Creature — Elemental Reach Whenever one or more land cards are put into your graveyard from anywhere, you gain 2 life. At the beginning of your upkeep, if there are four or more land cards in your graveyard and you both own and control Titania, Voice of Gaea and a land named Argoth, Sanctum of Nature, exile them, then meld them into Titania, Gaea Incarnate. 3/4
Jace, Wielder of Mysteries 1UUULegendary Planeswalker — Jace If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game. Loyalty 4
Breeding Pit 3BEnchantment At the beginning of your upkeep, sacrifice Breeding Pit unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Niv-Mizzet, the Firemind 2UURRLegendary Creature — Dragon Wizard Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card. 4/4
Sun's Bounty 1WInstant You gain 4 life. Recover {1}{W} (When a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
Magus of the Library GGCreature — Human Wizard {T}: Add {C}. {T}: Draw a card. Activate only if you have exactly seven cards in hand. 1/1
Weather the Storm 1GInstant You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Page 164