M:tG card similarity search
2U · Creature — Siren Pirate
Flying Parley — Whenever Storm Fleet Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Jwar Isle Avenger | 4U | Creature — Sphinx | Surge {2}{U} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying 3/3 |
| Glacian, Powerstone Engineer | 5U | Legendary Creature — Human Artificer | {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.) 3/6 |
| The Key to the Vault | 1U | Legendary Artifact — Equipment | Whenever equipped creature deals combat damage to a player, look at that many cards from the top of your library. You may exile a nonland card from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost. Equip {2}{U} |
| A-Ellywick Tumblestrum | 2GG | Legendary Planeswalker — Ellywick | [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−6]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4 |
| Ellywick Tumblestrum | 2GG | Legendary Planeswalker — Ellywick | [+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed." Loyalty 4 |
| Dreamstealer | 2B | Creature — Human Wizard | Menace Whenever Dreamstealer deals combat damage to a player, that player discards that many cards. Eternalize {4}{B}{B} ({4}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Wizard with no mana cost. Eternalize only as a sorcery.) 1/2 |
| Case of the Pilfered Proof | 1W | Enchantment — Case | Whenever a Detective enters the battlefield under your control and whenever a Detective you control is turned face up, put a +1/+1 counter on it. To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.) Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
| Grave Consequences | 1B | Instant | Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card. |
| Agent of the Shadow Thieves | 1B | Legendary Enchantment — Background | Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn." |
| Fecundity | 2G | Enchantment | Whenever a creature dies, that creature's controller may draw a card. |