Card Codex

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17 May 2024: Card library updated.

Stonehoof Chieftain

7G · Creature — Centaur Warrior

Trample, indestructible Whenever another creature you control attacks, it gains trample and indestructible until end of turn. 8/8

Similar cards

Color identity:
NameManaTypeText
Cinder Hellion 4RCreature — Hellion Trample When Cinder Hellion enters the battlefield, it deals 2 damage to target opponent or planeswalker. 4/4
Restless Prairie Land Restless Prairie enters the battlefield tapped. {T}: Add {G} or {W}. {2}{G}{W}: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land. Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
Psychotic Fury 1RInstant Target multicolored creature gains double strike until end of turn. Draw a card.
Savage Ventmaw 4RGCreature — Dragon Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end. 4/4
Shadowheart, Dark Justiciar 3BLegendary Creature — Human Elf Cleric {1}{B}, {T}, Sacrifice another creature: Draw X cards, where X is that creature's power. Choose a Background (You can have a Background as a second commander.) 3/4
Crashing Footfalls Sorcery Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
Gríma Wormtongue 2BLegendary Creature — Human Advisor Your opponents can't gain life. {T}, Sacrifice another creature: Target player loses 1 life. If the sacrificed creature was legendary, amass Orcs 2. 1/4
Vault Skyward UInstant Target creature gains flying until end of turn. Untap it.
Eater of Hope 5BBCreature — Demon Flying {B}, Sacrifice another creature: Regenerate Eater of Hope. {2}{B}, Sacrifice two other creatures: Destroy target creature. 6/4
Bloodsky Berserker 1BCreature — Human Berserker Whenever you cast your second spell each turn, put two +1/+1 counters on Bloodsky Berserker. It gains menace until end of turn. (It can't be blocked except by two or more creatures.) 1/1
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